Increasing Student’s Vocabulary Mastery Through Star Wrest Game at Boarding Darul Hikmah Modern on Aacademic Year 2018/2019
Ruliani, Ilena · Repository UIN Sumatera Utara
Abstrak / Ringkasan
The research aimed to determine the effort to increase students’ vocabulary by Star Wrest Game. This research WAS conducted by using Classroom Action Research (CAR). The subject of this research was grade X-B of Boarding Darul Hikmah Modern, the study involved in 33 students. The principle problem was only one that is to effort students’ vocabulary by Star Wrest Game. This researcher was conducted in two cycles which each consists’ of planning, acting, observing, and reflecting.
The data were gathered through qualitative and quantitative data. The qualitative data were gained by analyzing the interview and observation result. Then, quantitative data were obtained from the students’ vocabulary score of pre-test and post-test. The pre-test was conducted in experimental and controlled class to know whether the students of boarding school will be well or not. Post-test was conducted in the experimental and controlled class to find out the significance different between experimental and controlled class. The result of this research shown that the Star Wrest Game is effective method to increase students’ vocabulary, because that is can be seen by from the score of pre-test were 51.1, the mean score of post-test I was 75.4, and the mean score of . The results of the observation show the students were motivated in teaching-learning process.
Based on the finding and discussion of the research, the researcher suggested that Star Wrest Game is recommended in teaching students’ vocabulary. Use Star Wrest Game was effective method and interesting technique in teaching vocabulary for students.
Referensi Serupa
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