The implementation of simon say game to improve students’ vocabulary mastery in learning english at mts. laboratorium UIN-SU Medan
Polem, Abdul Muhsin · Repository UIN Sumatera Utara
Abstrak / Ringkasan
This research was aimed to improve the students’ vocabulary mastery
in learning English by using Simon says game. The subject of this research was
seventh grade at MTs Laboratorium UIN-SU Medan in 2017 academic year.This
research of this study was conducted by using classroom action research . The
data used in this research such as: Pre-test and Post-test, interview sheet,
observation sheet, and photography evidence. The result of this research showed
that there was increasing of students in vocabulary mastery.The mean of the pretest
was 44.75. The mean of the first cycle was 64.5. The mean of second cycle
was 80.5, it indicated that the scores and the mean in second cycle were better
than the first cycle. The percentage of students who got point 70 or more also
grew up. In the pre-test, there were not students who got point 70. In the post-test
of cycle I the students who got point 70 or more there were 23 of students
(57.5%). It means that there was an increasing about 57.5%. The post-test of cycle
II, students who got point 70 or more there were 34 students (85%) and the
increasing was about 27.5%. For the total increasing of the students’ score from
pre-test to post-test of cycle II was 85%. In other words, the students’ vocabulary
mastery improved and became well in the first meeting to the next meeting. For
the hypothesis testing used t-tes formula from the compulation, it could be seen
that coefficient of tcount (16.19 ) with fact level ?= 0.05 was 3.566 in the
cofficient of tcount (16.19 ) > table (3.566 ). Thus, alternative hyphothesis (Ha)
stating that Simon says game could improve the students’ vocabulary mastery
accepted and could make the class alive and active.
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Literatur Lain dari Repository UIN Sumatera Utara
The implementation of simon say game to improve students’ vocabulary mastery in learning english at mts. laboratorium UIN-SU Medan
Polem, Abdul Muhsin · 2017
Improving students' vocabulary mastery by using role play at SMP Muhammadiyah 12 Binjai The Academic year 2019/2020
Nasution, Balqis Hidayah · 2019
Improving students’ vocabulary mastery through sketch and label organizer at smp muhammadiyah 02 Medan
Gultom, Indah Pratiwi · 2017
Improving students’ vocabulary mastery through sketch and label organizer at smp muhammadiyah 02 Medan
Gultom, Indah Pratiwi · 2017
Improving students’ vocabulary mastery by using text twist game at private islamic junior high school Al – Hijrah 2 Lau Dendang 2016 / 2017 academic year
Lestari, Wanda · 2017
The Implementation Of Observe And Remember Game To Improve Students’ Vocabulary Mastery At Seventh Grade Of MTs S. Al-Washliyah Tembung
Baraqih, Husni · 2017
The implementation of blindfold game media to improve students’ vocabulary mastery at MTS Nurul Huda Tanjung Pura
Andriyani, Rini · 2017
The implementation of simon say game to improvestudents' vocabulary mastery in learningenglish
Dalimunte, Muhammad; Salmiah, Maryati · 2017
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The implementation of simon say game to improve students’ vocabulary mastery in learning english at mts. laboratorium UIN-SU Medan
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Improving students' vocabulary mastery by using role play at SMP Muhammadiyah 12 Binjai The Academic year 2019/2020
Nasution, Balqis Hidayah · 2019
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Gultom, Indah Pratiwi · 2017
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