REPOSITORY PAIindonesia2017

The implementation of simon say game to improve students’ vocabulary mastery in learning english at mts. laboratorium UIN-SU Medan

Polem, Abdul Muhsin · Repository UIN Sumatera Utara

Abstrak / Ringkasan

This research was aimed to improve the students’ vocabulary mastery
in learning English by using Simon says game. The subject of this research was
seventh grade at MTs Laboratorium UIN-SU Medan in 2017 academic year.This
research of this study was conducted by using classroom action research . The
data used in this research such as: Pre-test and Post-test, interview sheet,
observation sheet, and photography evidence. The result of this research showed
that there was increasing of students in vocabulary mastery.The mean of the pretest
was 44.75. The mean of the first cycle was 64.5. The mean of second cycle
was 80.5, it indicated that the scores and the mean in second cycle were better
than the first cycle. The percentage of students who got point 70 or more also
grew up. In the pre-test, there were not students who got point 70. In the post-test
of cycle I the students who got point 70 or more there were 23 of students
(57.5%). It means that there was an increasing about 57.5%. The post-test of cycle
II, students who got point 70 or more there were 34 students (85%) and the
increasing was about 27.5%. For the total increasing of the students’ score from
pre-test to post-test of cycle II was 85%. In other words, the students’ vocabulary
mastery improved and became well in the first meeting to the next meeting. For
the hypothesis testing used t-tes formula from the compulation, it could be seen
that coefficient of tcount (16.19 ) with fact level ?= 0.05 was 3.566 in the
cofficient of tcount (16.19 ) > table (3.566 ). Thus, alternative hyphothesis (Ha)
stating that Simon says game could improve the students’ vocabulary mastery
accepted and could make the class alive and active.

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