The Effect Of Hangman Game Towards Students’ Vocabulary Mastery At The Seventh Grade Students Of MTs Hifzil Qur’an Medan
Ramadhani, Putri · Repository UIN Sumatera Utara
Abstrak / Ringkasan
Vocabulary is one of the most basic elements of language learning that
students have to master. Therefore, students are hoped to be able to understand the
meaning of the words correctly. But in fact, the researcher found that students’
ability in vocabulary was still low. Using the appropriate technique will help
students to have much vocabulary. Hangman game is considered to be one of the
most effective techniques to improve students’ vocabulary mastery.
The formulations of this research problem as follows: 1) How are the
students’ vocabulary mastery before being taught using Hangman game? 2) How
are the students’ vocabulary mastery after being taught using Hangman game? 3)
Is there any significant difference in students’ vocabulary mastery between students
who are taught using Hangman games and those taught using the conventional
technique?
The method used in this study is quantitative method with quasi
experimental research design. The researcher chose VII-2 as the experimental class
and VII-3 as the control class. The findings of this research show that teaching
vocabulary using Hangman games technique was effective. It can be seen by the tvalue (3,649) is higher than t-table (2,024) with (?) (0.05) significance level and the
Sign. (2 tailed) is 0.001 is less than alpha (?) was 0.05 (0.000 < 0.05). Hence, Ho
(Null Hypothesis) was rejected and Ha (Alternative Hypothesis) was accepted. It
showed that there was a significant difference using Hangman games technique on
student vocabulary mastery.
Referensi Serupa
The Effect Of Hangman Game Towards Students’ Vocabulary Mastery At The Seventh Grade Students Of MTs Hifzil Qur’an Medan
Ramadhani, Putri
IMPROVING THE STUDENTS’ VOCABULARY MASTERY THROUGH HANGMAN GAME AT SMA NEGERI 1 TEBING TINGGI KAB. SERDANG BEDAGAI.
Nabilah, Nada
IMPROVING THE STUDENTS’ VOCABULARY MASTERY THROUGH HANGMAN GAME AT SMA NEGERI 1 TEBING TINGGI KAB. SERDANG BEDAGAI.
Nabilah, Nada
The Use of Mouse and Cat Games to Improve Students’ Vocabulary Mastery of First Grade Students of MTSN Peanornor
Panggabean, Dhita Syawaliyah
The Use of Mouse and Cat Games to Improve Students’ Vocabulary Mastery of First Grade Students of MTSN Peanornor
Panggabean, Dhita Syawaliyah
THE EFFECTIVENESS OF EDU-GAMES SOFTWARE (CD-ROM) AS MEDIA IN THE ENGLISH TEACHING-LEARNING PROCESS TO IMPROVE VOCABULARY MASTERY OF THE FIFTH GRADE STUDENTS OF SD KANISIUS WONOSARI II
Villanova, Hevi De
THE EFFECTIVENESS OF EDU-GAMES SOFTWARE (CD-ROM) AS MEDIA IN THE ENGLISH TEACHING-LEARNING PROCESS TO IMPROVE VOCABULARY MASTERY OF THE FIFTH GRADE STUDENTS OF SD KANISIUS WONOSARI II
HEVI, DE VILLANOVA
THE EFFECTIVENESS OF USING RANDOM CARD GAMES TO INCREASE VOCABULARY MASTERY OF THE FIRST YEAR STUDENTS OF MTS DESA KUALU KAMPAR
Nirmala Astuti Uska
Improving Students’ Vocabulary Mastery through Make A Match Technique At The First Grade Students Of MTs. Aisyiyah Medan
Iwanti, Mehnaz
Improving Students’ Vocabulary Mastery through Make A Match Technique At The First Grade Students Of MTs. Aisyiyah Medan
Iwanti, Mehnaz
The Effect Of Personal Vocabulary Note Technique On The Students’ Vocabulary Masteryat XI Grade Of MAS PAB 2 Helvetia
Lubis, Nur Azizah
The Effect Of Personal Vocabulary Note Technique On The Students’ Vocabulary Masteryat XI Grade Of MAS PAB 2 Helvetia
Lubis, Nur Azizah
Literatur Lain dari Repository UIN Sumatera Utara
The Effect Of Hangman Game Towards Students’ Vocabulary Mastery At The Seventh Grade Students Of MTs Hifzil Qur’an Medan
Ramadhani, Putri · 2020
IMPROVING THE STUDENTS’ VOCABULARY MASTERY THROUGH HANGMAN GAME AT SMA NEGERI 1 TEBING TINGGI KAB. SERDANG BEDAGAI.
Nabilah, Nada · 2019
IMPROVING THE STUDENTS’ VOCABULARY MASTERY THROUGH HANGMAN GAME AT SMA NEGERI 1 TEBING TINGGI KAB. SERDANG BEDAGAI.
Nabilah, Nada · 2019
The Use of Mouse and Cat Games to Improve Students’ Vocabulary Mastery of First Grade Students of MTSN Peanornor
Panggabean, Dhita Syawaliyah · 2018
The Use of Mouse and Cat Games to Improve Students’ Vocabulary Mastery of First Grade Students of MTSN Peanornor
Panggabean, Dhita Syawaliyah · 2018
Improving Students’ Vocabulary Mastery through Make A Match Technique At The First Grade Students Of MTs. Aisyiyah Medan
Iwanti, Mehnaz · 2020
Improving Students’ Vocabulary Mastery through Make A Match Technique At The First Grade Students Of MTs. Aisyiyah Medan
Iwanti, Mehnaz · 2020
The Effect Of Personal Vocabulary Note Technique On The Students’ Vocabulary Masteryat XI Grade Of MAS PAB 2 Helvetia
Lubis, Nur Azizah · 2018
Literatur Terbaru yang Relevan
The Effect Of Hangman Game Towards Students’ Vocabulary Mastery At The Seventh Grade Students Of MTs Hifzil Qur’an Medan
Ramadhani, Putri · 2020
IMPROVING THE STUDENTS’ VOCABULARY MASTERY THROUGH HANGMAN GAME AT SMA NEGERI 1 TEBING TINGGI KAB. SERDANG BEDAGAI.
Nabilah, Nada · 2019
IMPROVING THE STUDENTS’ VOCABULARY MASTERY THROUGH HANGMAN GAME AT SMA NEGERI 1 TEBING TINGGI KAB. SERDANG BEDAGAI.
Nabilah, Nada · 2019
The Use of Mouse and Cat Games to Improve Students’ Vocabulary Mastery of First Grade Students of MTSN Peanornor
Panggabean, Dhita Syawaliyah · 2018
The Use of Mouse and Cat Games to Improve Students’ Vocabulary Mastery of First Grade Students of MTSN Peanornor
Panggabean, Dhita Syawaliyah · 2018
THE EFFECTIVENESS OF EDU-GAMES SOFTWARE (CD-ROM) AS MEDIA IN THE ENGLISH TEACHING-LEARNING PROCESS TO IMPROVE VOCABULARY MASTERY OF THE FIFTH GRADE STUDENTS OF SD KANISIUS WONOSARI II
Villanova, Hevi De · 2012
THE EFFECTIVENESS OF EDU-GAMES SOFTWARE (CD-ROM) AS MEDIA IN THE ENGLISH TEACHING-LEARNING PROCESS TO IMPROVE VOCABULARY MASTERY OF THE FIFTH GRADE STUDENTS OF SD KANISIUS WONOSARI II
HEVI, DE VILLANOVA · 2012
THE EFFECTIVENESS OF USING RANDOM CARD GAMES TO INCREASE VOCABULARY MASTERY OF THE FIRST YEAR STUDENTS OF MTS DESA KUALU KAMPAR
Nirmala Astuti Uska · 2010