EDUCATIONAL GAME COMPUTER HISTORY USING ROLE PLAYING GAME (RPG) MAKER XP AS LEARNING MEDIA IN SMP NEGERI 2 KALIBAWANG
Agustina Dwi, Wulandari · Universitas Negeri Yogyakarta
Abstrak / Ringkasan
The purpose of this research are to produce and test the advisability of the
educational game of computer’s history that is created using RPG Maker XP
software. This game contains of the materials about computer’s history in which
this games is used as learning media in SMP Negeri 2 Kalibawang.
This research uses Research and Development (RnD) method that consists
of (1) Needs Analysis, (2) Design, (3) Implementation, (4) Validation, (5)
Revision, and (6) Product testing. The stage of needs analysis consist of the needs
analysis of standard competence and basic competence, the materials , and the
specification of hardware and software. The design stage consist of the story
design, the design of the display, the flowchart design, and the characters design
in the game. The implementation stage is the realization step of the design into the
real product. The validation stage is done by assessing the game which has been
designed and created then determined the advisability by experts to get criticisms
and suggestions for the improvement. The revision stage is done by improving
the game based on the suggestions from the experts. The testing stage is done by
implementing the product in teaching learning process directly. The testing of
this research uses the material experts,the learning media experts, and the
seventh grade students of SMP Negeri 2 Kalibawang as the respondents.
Questionnaires are used as the techniques of collecting data in this research. The
data obtained in this research is analyzed by using descriptive analysis to
determine the advisability of the educational game.
The result of the data analysis shows that the advisability level from the
material experts is 83,33% that includes in the very suitable category, from the
learning media experts is 81,07% that includes in the very suitable category, and
from the students as the user is 80,75% that includes in the suitable category. So,
it can be concluded that the educational game of computer’s history includes in
the suitable category as the learning media.
Key words : educational game, computer history, RPG Maker Xp, learning media
Topik Terkait
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Literatur Lain dari Universitas Negeri Yogyakarta
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