REPOSITORY Umumindonesia2024

Pengembangan Model Pembelajaran Kebugaran Jasmani Berbasis Permainan Pada Siswa Kelas VII SMPN 6 Tambun Utara

Iqbal, Muhammad · Universitas Islam 45 / UM Indonesia

Abstrak / Ringkasan

The aim of this research is to develop a physical fitness learning model using modified games for class VII students at SMPN 6 North Tambun. It is hoped that it can be used as a means of supporting teachers in providing physical fitness subjects. The research uses a type of development with ADDIE (Analysis, Design, Development, Implementation, Evaluation) qualitative and quantitative data analysis techniques with percentages. This research is a physical fitness learning model using game modifications for class VII students at SMPN 6 Tambun Utara. The results of the research and development are products in the form of 10 game modifications that contain physical fitness elements which are packaged in videos. According to validation, physical fitness experts, game experts and learning experts received a percentage of 95% and were included in the "Appropriate" classification. Meanwhile, the results of distributing questionnaires to students obtained a percentage of 85% with students responding very happily and enthusiastically when taking part in physical fitness lessons with modified games. Based on the research results, it can be concluded that the development of physical fitness learning models for class VII students, namely learning models, designs and learning videos. The feasibility of developing a physical fitness learning model with game modifications from the validation results of physical fitness, game and learning experts, learning modifications are very feasible and student responses are very suitable for application in learning.
Keywords: Physical fitness learning, Learning Model, ADDIE

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