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1,582 referensi ditemukan
REPOSITORY Umumindonesia2017

THE RELATIONSHIP BETWEEN VOCABULARY KNOWLEDGE AND STUDENTS’ WRITING ABILITY AT ISLAMIC SENIOR HIGH SCHOOL HASANAH PEKANBARU

NURANI FADILLAH NURZA, 11314202472 · UIN Sultan Syarif Kasim Riau

This research was correlational research. It was conducted to find out the significant relationship between vocabulary knowledge and students’ writing ability at the tenth grade of Islamic Senior High School Pekanbaru. There were two variables used in this research. The first was X variable (vocabulary knowledge) and the second was Y variable (writing ab…

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REPOSITORY Umumindonesia2017

THE EFFECT OF USING COMIC AS MEDIA IN READING TO INCREASE STUDENTS’ VOCABULARY MASTERY AT TENTH GRADE OF VOCATIONAL HIGH SCHOOL IBNU TAIMIYAH PEKANBARU

UZNUL FAJRI, 11214104562 · UIN Sultan Syarif Kasim Riau

This research was an Experimental Research. The design was a quasiexperimental research with Non Equivalent Control Group Design. The main focuses of this research were to find out students’ vocabulary mastery taught by using comic and taught without using comic. And, to find out whether there was any significant effect or not using comic on students’ vo…

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REPOSITORY Umumindonesia2017

THE EFFECT OF USING BOARD WORD GAMES ON STUDENTS’ VOCABULARY COMPREHENSION AT STATE JUNIOR HIGH SCHOOL 02 BANGKINANG

RIMA MELATI DAULAY, 11214201002 · UIN Sultan Syarif Kasim Riau

The objectives of this research were to find out the information and data about students’ vocabulary comprehension taught by using board word games at State Junior High School 02 Bangkinang, to find out the information and data about students’ vocabulary comprehension without using board word games at State Junior High School 02 Bangkinang, and to find o…

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REPOSITORY Umumindonesia2017

Improving the students’ vocabulary mastery through the implementation of riddle game at the Second grade students at SPM Islamic Azizi Medan

Ritonga, Rani Wati · Repository UIN Sumatera Utara

The aim of the research is to find out the students’ vocabulary mastery through the implementation of riddle game. The setting of the study is at SMP Azizi Medan and the subjects of this study are the students of the second year of SMP Azizi Medan. There were 22 students as the subject. Research method applied in this study is collaborative classroom action …

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REPOSITORY Umumindonesia2017

The Implementation Of Observe And Remember Game To Improve Students’ Vocabulary Mastery At Seventh Grade Of MTs S. Al-Washliyah Tembung

Baraqih, Husni · Repository UIN Sumatera Utara

This research was aimed to find out the implementation of observe and remember game to improve students’ vocabulary mastery. The subject of this research was a class which consisted of 33 students at seventh grade of MTs S. Al-Washliyah Tembung 2016/2017 academic year. The research was conducted by using Classroom Action Research. The technique of analyzing …

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REPOSITORY Umumindonesia2017

The Influence Of Hypnoteaching Method To The Students’ Achievement In Learning Vocabulary At Mts Swasta Pab 2 Sampali

Saragih, Maulida Azmi · Repository UIN Sumatera Utara

The objective of this research was to get empirical evidence about the effect of hypnoteaching method on Student’s achievement in learning vocabulary. This research used experimental method. The population of this research was all students of class VII at the MTs Swasta PAB 2 Sampali. The samples of this research were taken from 30 students of experiment…

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REPOSITORY Umumindonesia2017

Improving students’ vocabulary mastery by using fly swatter game in the first grade of MTS Persatuan Amal Bakti (Pab) 1 Helvetia

Rahmadani Lubis, Ika · Repository UIN Sumatera Utara

The research aimed to find out improving students’ vocabulary mastery by using fly swatter game. This research was conducted by using Classroom Action Research (CAR). The subject of this research was grade VII-A of MTs Persatuan Amal Bakti (PABI) 1 Helvetia 2017/2018 academic year which consisted of 49 students. The object of this research was to improve the…

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REPOSITORY Umumindonesia2017

The application of observe and remember games in improving students’ achievement in vocabulary at the seventh grade of MTS Islamiyah Medan in the academic year 2016/2017

Nusa Putri, Ruwaida · Repository UIN Sumatera Utara

This research is aimed to improve students’ achievement in vocabulary by using observe and remember games in the seventh grade of MTs Islamiyah Medan academic year 2016/2017. The method used in this study was Classroom Action Research (CAR). This method consisted of two cycles in each cycle consists of planning, acting, observing, and reflecting. The data w…

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REPOSITORY Umumindonesia2017

Improving the students’ vocabulary mastery through word square method at seven grade of State Islamic Junior High School Sibuhuan

Amaliyah Hasibuan, Asrina · Repository UIN Sumatera Utara

This research was aimed to find out the improving of the students’ vocabulary mastery through word square method. The subject of this research was seven grade of MTsN Sibuhuan in 2016/2017 Academic Year. It was consisted of one class and 46 students as respondents. The object of this research was to improve students’ vocabulary mastery through word square me…

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REPOSITORY Umumindonesia2017

Improving students’ vocabulary mastery by using text twist game at private islamic junior high school Al – Hijrah 2 Lau Dendang 2016 / 2017 academic year

Lestari, Wanda · Repository UIN Sumatera Utara

This research was aimed to find out the improving students’ vocabulary mastery by using text twist game. The subject of this research was seventh grade of SMPS IT AL-HIJRAH LAU DENDANG 2016-2017 Academic Year. It was consisted of one class and 21 students as respondents. The object of this research was to improve students’ vocabulary mastery by using text tw…

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REPOSITORY Umumindonesia2017

Improving students’ vocabulary mastery by using fly swatter game in the first grade of MTS Persatuan Amal Bakti (Pab) 1 Helvetia

Rahmadani Lubis, Ika · Repository UIN Sumatera Utara

The research aimed to find out improving students’ vocabulary mastery by using fly swatter game. This research was conducted by using Classroom Action Research (CAR). The subject of this research was grade VII-A of MTs Persatuan Amal Bakti (PABI) 1 Helvetia 2017/2018 academic year which consisted of 49 students. The object of this research was to improve the…

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REPOSITORY Umumindonesia2017

The application of observe and remember games in improving students’ achievement in vocabulary At the seventh grade of mts islamiyah Medan in the academic year 2016/2017

Putri, Ruwaida Nusa · Repository UIN Sumatera Utara

This research is aimed to improve students’ achievement in vocabulary by using observe and remember games in the seventh grade of MTs Islamiyah Medan academic year 2016/2017. The method used in this study was Classroom Action Research (CAR). This method consisted of two cycles in each cycle consists of planning, acting, observing, and reflecting. The data w…

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REPOSITORY Umuminternational2016

STORMLab for STEM Education: An Affordable Modular Robotic Kit for Integrated Science, Technology, Engineering, and Math Education

Susilo, E; Liu, J; Alvarado Rayo, Y; Peck, AM; Montenegro, J; Gonyea, M; Valdastri, P · White Rose Research Online

The demand for graduates in science, technology, engineering, and math (STEM) has steadily increased in recent decades. In the United States alone, jobs for biomedical engineers are expected to increase by 62% by 2020, and jobs in software development and medical science are expected to increase by 32% and 36%, respectively. Combined with an insufficient num…

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REPOSITORY Umumindonesia2016

Pengembangan Media Ular Tangga untuk Meningkatkan Kemampuan Logika Matematika Anak Usia 5-6 Tahun

Widadiyah, Qorina · Universitas Negeri Yogyakarta

Penelitian ini bertujuan: (1) untuk mengetahui studi pendahuluan media UTAGAMA (ular tangga logika matematika) anak usia 5-6 tahun, (2) untuk mengetahui model konseptual dari media utagama, (3) untuk mengetahui kelayakan media utagama, dan (4) mengetahui keefektifan utagama pada anak usia 5-6 tahun. Penelitian pengembangan ini mengacu langkah yang dikemba…

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REPOSITORY Umumindonesia2016

PENGEMBANGAN MEDIA GAME ULAR TANGGA EKONOMI UNTUK MENINGKATKAN MINAT BELAJAR EKONOMI KELAS X SMA N 1 SEDAYU

Wijayanti, Titi · Universitas Negeri Yogyakarta

Penelitian ini merupakan pengembangan berupa game sebagai media pembelajaran yang bertujuan untuk : 1) Mengembangkan Game Ular Tangga Ekonomi; 2) Mengetahui kelayakan Game Ular Tangga Ekonomi sebagai media pembelajaran berdasarkan penilaian ahli materi dan ahli media; 3) Mengetahui penilaian peserta didik mengenai penggunaan Game Ular Tangga Ekonomi sebagai …

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REPOSITORY Umumindonesia2016

IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH BINGO GAME FOR GRADE X OF SMAN 4 PURWOREJO IN THE ACADEMIC YEAR OF 2014/2015

Imas, Febri · Universitas Negeri Yogyakarta

This research is aimed atimproving the vocabulary mastery of Grade X students of SMAN 4 Purworejo through Bingo Game in the academic year of 2014/2015. This study wasan action research. It was done in two cycles, from 20th of October to 29th of November 2014. Each cycle consisted of three meetings. The steps of the research were reconnaissance, planning, a…

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REPOSITORY Umumindonesia2016

DEVELOPING A SET OF PICTURE-BASED INSTRUCTIONAL MATERIALS FOR STORYTELLING EXTRACURRICULAR PROGRAM IN SMP N 12 MAGELANG

Umi, Sholihah · Universitas Negeri Yogyakarta

The objectives of this research were: (1) to find out the target and learning needs of the storytelling extracurricular students in SMP N 12 Magelang and (2) to develop an appropriate instructional material for the storytelling extracurricular program in SMP N 12 Magelang. This was a research and development (R&D) study. The subjects were 33 students of sto…

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REPOSITORY Umumindonesia2016

The Effect Of Word Webbing On The Students’ Vocabulary Achievement In Writing Expository Text At MAS Yaspi Labuhan Deli Medan Belawan

Mulyana, Mulyana · Repository UIN Sumatera Utara

This research was aimed to know the students’ vocabulary achievement in writing expository text that was taught by using Word Webbing technique, to know the students’ vocabulary achievement in writing expository text that was taught by using conventional technique and to find out whether there was significant effect on the students’ vocabulary achievement in…

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REPOSITORY Umumindonesia2015

PENGEMBANGAN ALAT PERMAINAN EDUKATIF ULAR TANGGA TEMA HEWAN DI LINGKUNGAN SEKITAR MATA PELAJARAN ILMU PENGETAHUAN ALAM UNTUK SISWA KELAS II SD NEGERI SINDUADI BARAT, SLEMAN

Septiarti, Yunita · Universitas Negeri Yogyakarta

Tujuan dari penelitian pengembangan ini untuk menghasilkan alat permainan edukatif ular tangga tema hewan di lingkungan sekitar yang layak untuk untuk siswa kelas II SDN Sinduadi Barat, Sleman. Penelitian ini menggunakan sembilan langkah penelitian model Research and Development (R&D) menurut Borg and Gall. Sembilan langkah tersebut diantaranya peneliti…

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REPOSITORY Umumindonesia2015

USING VOCABULARY SELF-COLLECTION STRATEGY (VSS) TO IMPROVE READING COMPREHENSION OF THE SEVENTH GRADE STUDENTS OF SMPN 4 KALASAN IN THE ACADEMIC YEAR OF 2014/2015

Safitri, Noor Fatonah · Universitas Negeri Yogyakarta

The aim of this action research was to improve the reading comprehension of seventh grade students of SMPN 4 Kalasan through the implementation of Vocabulary Self-Collection Strategy (VSS) in reading class. This research was conducted in two cycles. The steps of the research were conducting reconnaissance, planning, implementing and observing the actions, an…

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