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“mastery”

477 referensi ditemukan
REPOSITORY Umumindonesia2020

The Effect Of Word Find Puzzle On Students’ Vocabulary Mastery At Sma Baitul Aziz Percut Sei Tuan

Pane, Intan Zulfira · Repository UIN Sumatera Utara

The research was intended to know the effectiveness of Word Find Puzzle in the students’ vocabulary mastery which was observed and analyzed from students of tenth grade at SMA Baitul Aziz Bandar Klippa. The method utilized was quatitative research by using the experimental research design. The population of this study was tenth grade students of SMA Bait…

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REPOSITORY Umumindonesia2019

THE INFLUENCE OF STUDENTS’ READING INTEREST AND STUDENTS’ VOCABULARY MASTERY TOWARD THEIR READING ABILITY AT THE ELEVENTH GRADE OF SENIOR HIGH SCHOOL TRI BHAKTI PEKANBARU

Yovi Syahrul, - · UIN Sultan Syarif Kasim Riau

This research is intended to know whether there is correlation between students’ reading interest and reading ability; vocabulary mastery and reading ability; students’ reading interest and vocabulary mastery toward reading ability at the eleventh grade students of Senior High School Tri Bhakti Pekanbaru in the academic year of 2018/2019. The design of …

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REPOSITORY Umumindonesia2019

The Effect Of Hello English Application On The Students’ Vocabulary Mastery At The Eighth Grade Of Junior High School (A Quasi-Experimental Study At The Eighth Grade Students Of SMPN 1 STM Hulu In Academic Year 2019/2020)

Ginting, Rita Seroja Br · Repository UIN Sumatera Utara

The objective of this study is to find out whether or not there is significant effect of Hello English application on the students’ vocabulary mastery at the eighth grade of Junior High School. This research is a quantitative research with quasi-experimental design. It was carried out in the eighth grade of SMPN 1 STM Hulu under academic year 2019/2020. The …

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REPOSITORY Umumindonesia2019

Improving The Students’ Vocabulary Mastery Through Keyword Method At Eighth Grade Students Of SMP Negeri 1 Kutacane

Aisyah, Aisyah · Repository UIN Sumatera Utara

This study was conducted to improve the students’ vocabulary mastery through keyword method. This study was conducted by using classroom action research. The subjects of this study were 32 students and collaborator at the VIII Grade of SMP Negeri 1 Kutacane Aceh Tenggara in the academic year 2019/2020. The technique of analyzing data of this study was appli…

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REPOSITORY Umumindonesia2019

Improving Students’ Vocabulary Mastery Through Riddle Game Of The Eighth Grade Students At SMP IT Nurul Ilmi, Medan Area, Medan

Nasution, Puspita Sari · Repository UIN Sumatera Utara

The research aimed to find out improving students’ vocabulary mastery by using Riddle game. This research was conducted by using Classroom Action Research (CAR). The subject of this research was grade VIII of SMP IT Nurul Ilmi which consisted of 49 students. The object of this research was to improve the students’ vocabulary mastery through Riddle game. This…

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REPOSITORY Umumindonesia2019

Improving The Student’s Vocabulary Mastery By Using Scrabble Games At SMP Negeri 2 Batang Kuis In The Academic Year 2018/2019

Khairina, Khairina · Repository UIN Sumatera Utara

This research was aimed to improve the students’ vocabulary mastery by using scrabble games. The subjects of this study were 25 students at 10th grade in smp n 2 batangkuis in academic year 2018/2019. This research was conducted by using classroom action research that consist of 2 cycles. The technique of analyzing data for quantitative data was the students…

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REPOSITORY Umumindonesia2019

IMPROVING THE STUDENTS’ VOCABULARY MASTERY THROUGH HANGMAN GAME AT SMA NEGERI 1 TEBING TINGGI KAB. SERDANG BEDAGAI.

Nabilah, Nada · Repository UIN Sumatera Utara

The capability in mastering the language is closely related to vocabulary so that we can master the language itself. One of the factors is teaching by using media, for example Mobile phone. The mobile phone offer many kinds of applications for different purposes. One of the applications is Hangman Game. This research has also shown that Hangman Game is effec…

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REPOSITORY Umumindonesia2018

The Effect of Using Directed Listening Thinking Activity (DLTA) Strategy on Students’ Listening Skills and Vocabulary Mastery in SMP IT Al – Ikhlas Pekanbaru

Missi Tri Astuti · UIN Sultan Syarif Kasim Riau

This research aims to find out whether there is a significant effect of using Directed Listening Thinking Activity (DLTA) strategy on students’ listening skills and vocabulary mastery in SMP IT Al Ikhlas Pekanbaru. It is a quasi- experimental design. The research subject is students in grade 8 in the school. Two classes were involved, namely a class as …

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REPOSITORY Umumindonesia2018

THE CORRELATION BETWEEN STUDENTS’ SIMPLE PRESENT TENSE MASTERY AND THEIR SPEAKING ACCURACY AT SENIOR HIGH SCHOOL PLUS BINABANGSA PEKANBARU

WIDIA MUSTIKA FITRI · UIN Sultan Syarif Kasim Riau

This research was conducted based on the problems faced by the students in learning English especially Speaking Accuracy in Simple Present Tense Mastery. Based on the fact, the students have problems when speaking. The students able to speak but not correct. They are not used the rules of grammar especially in tenses simple present tense. In this case…

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REPOSITORY Umumindonesia2018

THE CORRELATION BETWEEN SIMPLE PAST TENSE MASTERY AND WRITING SPOOF TEXT ABILITY AT THE ELEVENTH GRADE STUDENTS OF STATE SENIOR HIGH SCHOOL 1 KAMPAR KIRI TENGAH

SUBUR SENTOSA · UIN Sultan Syarif Kasim Riau

Based on the preliminary research, it was found that the Eleventh grade State Senior High School 1 Kampar Kiri Tengah get difficulties in writing. It can be seen that some of the students were not able to writing a spoof text. The aim of the research is to find out the correlation between students’ simple past tense mastery and writing spoof text abilit…

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REPOSITORY Umumindonesia2018

The Use of Mouse and Cat Games to Improve Students’ Vocabulary Mastery of First Grade Students of MTSN Peanornor

Panggabean, Dhita Syawaliyah · Repository UIN Sumatera Utara

This research was conducted to know and proving that The Mouse and Cat Games can improve students’ vocabulary mastery in learning English for one month researching. The subjects of this research were seventh grade students of MTSN Peanornor Tarutung in academic year of 2016/2017 that consisted of 20 students. This research was conducted by using classroom ac…

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REPOSITORY Umumindonesia2018

The Effect Of Talular (Teaching And Learning Using Locally Available Resources) Strategy On The Students’ Vocabulary Mastery At SMP IT Nur Ihsan Medan In Academic Year 2017/2018

Rahayu, Sri · Repository UIN Sumatera Utara

The aim of the research was to find out the effect of TALULAR strategy on the students’ vocabulary mastery.. In conducting this research, the researcher have collected data through experimental research, which use test as the instrument for getting the data. The subjects of this study were 42 students at the eighth grade of SMP IT Nur Ihsan Medan in Academic…

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REPOSITORY Umumindonesia2018

The Effect Of Using Frayer Model On The Students’ Vocabulary Mastery At Smp It Al Ihya Tanjung Gading

Rahmadani, Cikita · Repository UIN Sumatera Utara

The aim of this research is to know the students’ vocabulary mastery that were taught by using Frayer Model, to know the students’ vocabulary mastery that were taught by using conventional strategy and to find out whether there was significant effect on the students’ vocabulary mastery at eighth grade students’ of SMP IT Al Ihya Tanjung Gading in 2017/2018 a…

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REPOSITORY Umumindonesia2017

A Comparison of Students’ Vocabulary Mastery being Taught Using Crossword Puzzle and Word Search Puzzle Game at SMP IT Bangkinang

Zon Hedri · UIN Sultan Syarif Kasim Riau

The primary objective of the study was to find out a comparison of students’ vocabulary mastery between those who were taught using crossword puzzle game and those who were taught using word search puzzle game at SMP IT Bangkinang. Therefore, a comparative experiment was used in this study. The participants of the study comprised 40 year one students of…

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REPOSITORY Umumindonesia2017

The Influence of Students’ Mastery of Writer’s Text Organization and Vocabulary toward Their Reading Comprehension at Islamic Senior High School Al Islam Rumbio

Mhd. Nazuril Ikhwan · UIN Sultan Syarif Kasim Riau

The main purpose of this research is to find out the influence of students’ mastery of writer’s text organization and vocabulary toward their reading comprehension of spoof text at Islamic Senior High School Al Islam Rumbio Kampar Regency. This is a correlational research that consists of three variables; two independent variables, namely the students’ m…

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REPOSITORY Umumindonesia2017

THE EFFECT OF USING COMIC AS MEDIA IN READING TO INCREASE STUDENTS’ VOCABULARY MASTERY AT TENTH GRADE OF VOCATIONAL HIGH SCHOOL IBNU TAIMIYAH PEKANBARU

UZNUL FAJRI, 11214104562 · UIN Sultan Syarif Kasim Riau

This research was an Experimental Research. The design was a quasiexperimental research with Non Equivalent Control Group Design. The main focuses of this research were to find out students’ vocabulary mastery taught by using comic and taught without using comic. And, to find out whether there was any significant effect or not using comic on students’ vo…

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REPOSITORY Umumindonesia2017

Improving the students’ vocabulary mastery through the implementation of riddle game at the Second grade students at SPM Islamic Azizi Medan

Ritonga, Rani Wati · Repository UIN Sumatera Utara

The aim of the research is to find out the students’ vocabulary mastery through the implementation of riddle game. The setting of the study is at SMP Azizi Medan and the subjects of this study are the students of the second year of SMP Azizi Medan. There were 22 students as the subject. Research method applied in this study is collaborative classroom action …

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REPOSITORY Umumindonesia2017

The Implementation Of Observe And Remember Game To Improve Students’ Vocabulary Mastery At Seventh Grade Of MTs S. Al-Washliyah Tembung

Baraqih, Husni · Repository UIN Sumatera Utara

This research was aimed to find out the implementation of observe and remember game to improve students’ vocabulary mastery. The subject of this research was a class which consisted of 33 students at seventh grade of MTs S. Al-Washliyah Tembung 2016/2017 academic year. The research was conducted by using Classroom Action Research. The technique of analyzing …

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REPOSITORY Umumindonesia2017

A Comparative Study Between Quantum And Conventional Learning Method On English Articles Mastery Of Eighth Graders At Smp Swasta Al Washliyah 1 Medan

Susanto, Eko · Repository UIN Sumatera Utara

This sresearch was intended to find out that whether the student mastery English articles by Quantum learning method is better than Conventional Learning method of Eighth graders at SMP Swasta Al Washliyah 1 Medan. The population and sample of this research were the class VIII 1 and VIII 2 of Private Junior High School Al Washliyah 1 Medan. They were 60 stud…

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REPOSITORY Umumindonesia2017

Improving students’ vocabulary mastery by using fly swatter game in the first grade of MTS Persatuan Amal Bakti (Pab) 1 Helvetia

Rahmadani Lubis, Ika · Repository UIN Sumatera Utara

The research aimed to find out improving students’ vocabulary mastery by using fly swatter game. This research was conducted by using Classroom Action Research (CAR). The subject of this research was grade VII-A of MTs Persatuan Amal Bakti (PABI) 1 Helvetia 2017/2018 academic year which consisted of 49 students. The object of this research was to improve the…

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