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1,562 referensi ditemukan
REPOSITORY Umumindonesia2017

Improving the students’ vocabulary mastery through the implementation of riddle game at the Second grade students at SPM Islamic Azizi Medan

Ritonga, Rani Wati · Repository UIN Sumatera Utara

The aim of the research is to find out the students’ vocabulary mastery through the implementation of riddle game. The setting of the study is at SMP Azizi Medan and the subjects of this study are the students of the second year of SMP Azizi Medan. There were 22 students as the subject. Research method applied in this study is collaborative classroom action …

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REPOSITORY Umumindonesia2017

The Implementation Of Observe And Remember Game To Improve Students’ Vocabulary Mastery At Seventh Grade Of MTs S. Al-Washliyah Tembung

Baraqih, Husni · Repository UIN Sumatera Utara

This research was aimed to find out the implementation of observe and remember game to improve students’ vocabulary mastery. The subject of this research was a class which consisted of 33 students at seventh grade of MTs S. Al-Washliyah Tembung 2016/2017 academic year. The research was conducted by using Classroom Action Research. The technique of analyzing …

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REPOSITORY Umumindonesia2017

The Influence Of Hypnoteaching Method To The Students’ Achievement In Learning Vocabulary At Mts Swasta Pab 2 Sampali

Saragih, Maulida Azmi · Repository UIN Sumatera Utara

The objective of this research was to get empirical evidence about the effect of hypnoteaching method on Student’s achievement in learning vocabulary. This research used experimental method. The population of this research was all students of class VII at the MTs Swasta PAB 2 Sampali. The samples of this research were taken from 30 students of experiment…

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REPOSITORY PAIindonesia2017

Improving students’ vocabulary mastery through sketch and label organizer at smp muhammadiyah 02 Medan

Gultom, Indah Pratiwi · Repository UIN Sumatera Utara

The aim of this research is to improve students’ vocabulary mastery after being taught using Sketch and Label at SMP Muhammadiyah 02 Medan. The research was conducted with Classroom Action Research. The subject of study was students of class VII-A Plus at SMP Muhammadiyah 02 Medan which consisted of 23 students in the academic year 2016/2017. The qualitative…

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REPOSITORY PAIindonesia2017

The effect of direct method on the student’s ability in learning vocabulary at mas pab 1 Sampali

Useng, Mayida Wae- · Repository UIN Sumatera Utara

The objective of this research was to get empirical evidence about the effect of Direct Method on Student?s Vocabulary Mastery and to identify the students achievement in learning vocabulary through Direct Method. This research used quantitative method. The sample of this research was the first grade of SMA MAS PAB 1 SAMPALI. With the total number 25 student…

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REPOSITORY PAIindonesia2017

The use of animation pictures to mprove students’ vocabulary of seventh grade at mts tpi sawit Seberang

Husnifa, Rina · Repository UIN Sumatera Utara

This Research was aimed to find out the use of pictures to improve student vocabulary. This study was conducted by using classroom action research. The subject of the research was seventh grade students of MTS TPI SAWIT SEBERANG in the academic years of 2016/2017. There were 39 students taken as subject, consisting of 21 males and 18 females. This research …

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REPOSITORY PAIindonesia2017

The implementation of simon say game to improve students’ vocabulary mastery in learning english at mts. laboratorium UIN-SU Medan

Polem, Abdul Muhsin · Repository UIN Sumatera Utara

This research was aimed to improve the students’ vocabulary mastery in learning English by using Simon says game. The subject of this research was seventh grade at MTs Laboratorium UIN-SU Medan in 2017 academic year.This research of this study was conducted by using classroom action research . The data used in this research such as: Pre-test and Post-tes…

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REPOSITORY PAIindonesia2017

The implementation of snake and ladder game to improve students’ vocabulary of second grade students at mts yayasan madrasah islamiyah medan

Sari, Rizka · Repository UIN Sumatera Utara

THE IMPLEMENTATION OF SNAKE AND LADDER GAME TO IMPROVE STUDENTS’ VOCABULARY OF SECOND GRADE STUDENTS AT MTS YAYASAN ISLAMIYAH MEDAN Skripsi, Medan : Department of English Education, Faculty of Tarbiyah and Teachers Training, State Islamic University of North Sumatera, Medan 2017. Keywords: Snake and Ladder Game, Improve, Vocabulary This research was Cl…

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REPOSITORY Umumindonesia2017

Improving students’ vocabulary mastery by using fly swatter game in the first grade of MTS Persatuan Amal Bakti (Pab) 1 Helvetia

Rahmadani Lubis, Ika · Repository UIN Sumatera Utara

The research aimed to find out improving students’ vocabulary mastery by using fly swatter game. This research was conducted by using Classroom Action Research (CAR). The subject of this research was grade VII-A of MTs Persatuan Amal Bakti (PABI) 1 Helvetia 2017/2018 academic year which consisted of 49 students. The object of this research was to improve the…

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REPOSITORY PAIindonesia2017

Improving grade viii students’ vocabulary mastery through the concept attainment modelat mts. al – washliyah tembung in 2016/2017 academic year

Sujayanti, Ratih · Repository UIN Sumatera Utara

Department of English Education, Faculty of Tarbiyah Science and Teachers Training, State Islamic University of North Sumatera, Medan 2017. Keyword: The Students’ Vocabulary mastery , The Concept Attainment Model This research has a purpose to improve the students’ vocabulary mastery at the eight grade of MTs. Al – Washliyah Tembung in academic year 20…

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REPOSITORY Umumindonesia2017

The application of observe and remember games in improving students’ achievement in vocabulary at the seventh grade of MTS Islamiyah Medan in the academic year 2016/2017

Nusa Putri, Ruwaida · Repository UIN Sumatera Utara

This research is aimed to improve students’ achievement in vocabulary by using observe and remember games in the seventh grade of MTs Islamiyah Medan academic year 2016/2017. The method used in this study was Classroom Action Research (CAR). This method consisted of two cycles in each cycle consists of planning, acting, observing, and reflecting. The data w…

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REPOSITORY Umumindonesia2017

The implementation of blindfold game media to improve students’ vocabulary mastery at MTS Nurul Huda Tanjung Pura

Andriyani, Rini · Repository UIN Sumatera Utara

This research was conducted to know Blindfold Game Media can improve the students’ vocabulary mastery. The subjects of this research were eight grade students of MTs Nurul Huda Tanjung Pura. This research was conducted by using Classroom Action Research. This research was used pre-test and post-test data, interview sheet, observation sheet, and diary note da…

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REPOSITORY Umumindonesia2017

Improving students’ vocabulary mastery by using fly swatter game in the first grade of MTS PERSATUAN AMAL BAKTI (PAB) 1 HELVETIA

Lubis, Ika Rahmadani · Repository UIN Sumatera Utara

The research aimed to find out improving students’ vocabulary mastery by using fly swatter game. This research was conducted by using Classroom Action Research (CAR). The subject of this research was grade VII-A of MTs Persatuan Amal Bakti (PABI) 1 Helvetia 2017/2018 academic year which consisted of 49 students. The object of this research was to improve the…

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REPOSITORY PAIindonesia2017

Improving the students’ vocabulary mastery through word square method at seven grade of State Islamic Junior High School Sibuhuan

Amaliyah Hasibuan, Asrina · Repository UIN Sumatera Utara

This research was aimed to find out the improving of the students’ vocabulary mastery through word square method. The subject of this research was seven grade of MTsN Sibuhuan in 2016/2017 Academic Year. It was consisted of one class and 46 students as respondents. The object of this research was to improve students’ vocabulary mastery through word square me…

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REPOSITORY Umumindonesia2017

The implementation of simon say game to improvestudents' vocabulary mastery in learningenglish

Dalimunte, Muhammad; Salmiah, Maryati · Repository UIN Sumatera Utara

This researchwasaimed to improve the students’vocabularymasteryin learning English by using Simon says game.The subject of this researchwasseventh grade at MTs Laboratorium UIN-SU Medan in 2017 academicyear.This researchof this study was conducted by using classroomactionresearch. The data used in this researchwere quantitative and qualitative data and thein…

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REPOSITORY Umumindonesia2017

Improving students’ vocabulary achievement by applying anagram plus flashcard in the first grade of mts persatuan amal bakti (pab) 1 helvetia

Siska, Mirwana · Repository UIN Sumatera Utara

The objective of this research is to know the implementation of anagram plus flashcard in students’ vocabulary mastery and to find out whether the improvement of the students’ vocabulary mastery through the anagram plus flashcard. This research conduct at MTs Persatuan Amal Bakti (PAB) 1 Helvetia academic year 2017-2018 as the subject of researcher. The sub…

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REPOSITORY PAIindonesia2017

Improving students’ vocabulary mastery by using text twist game at private islamic junior high school Al – Hijrah 2 Lau Dendang 2016 / 2017 academic year

Lestari, Wanda · Repository UIN Sumatera Utara

This research was aimed to find out the improving students’ vocabulary mastery by using text twist game. The subject of this research was seventh grade of SMPS IT AL-HIJRAH LAU DENDANG 2016-2017 Academic Year. It was consisted of one class and 21 students as respondents. The object of this research was to improve students’ vocabulary mastery by using text tw…

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REPOSITORY Umumindonesia2017

Improving students’ ability in memorizing vocabulary through implementation of crossword puzzle strategy at grade xi ipa 1 of sma negri 1 natal in academic year 2016/2017

El Lail Nasution, Nadya · Repository UIN Sumatera Utara

This research was aimed to find out the improvement of the students’ memorizing at vocabulary through crossword puzzle strategy. The subject of this research was second grade students (XI IPA 1) of SMA Negeri 1 Natal in academic year 2016/2017. It consisted of one class with 30 students as respondents. This research was conducted by using classroom act…

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REPOSITORY Umumindonesia2017

The effect of guessing word game on students’ vocabularry achievement at MTSN Lima Puluh

Novri Anisah, Wilda · Repository UIN Sumatera Utara

This research was aimed to find out the effect of Guessing word game on students’ vocabulary achievement. It was conducted by using experimental research design. The population of this study was the students of MTsN Lima Puluh. This study was conducted with two randomized groups namely experimental group and control group. The experimental group was taught …

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REPOSITORY Umumindonesia2017

Improving students’ vocabulary mastery by using fly swatter game in the first grade of MTS Persatuan Amal Bakti (Pab) 1 Helvetia

Rahmadani Lubis, Ika · Repository UIN Sumatera Utara

The research aimed to find out improving students’ vocabulary mastery by using fly swatter game. This research was conducted by using Classroom Action Research (CAR). The subject of this research was grade VII-A of MTs Persatuan Amal Bakti (PABI) 1 Helvetia 2017/2018 academic year which consisted of 49 students. The object of this research was to improve the…

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