HUBUNGAN KEBIASAAN BERMAIN GAME ONLINE TERHADAP TINGKAT PERKEMBANGAN MOTIVASI BELAJAR AGAMA ISLAM REMAJA KAMPUNG KEDUNG GEDE
Kurniawan, Iqbal Aditiya · Universitas Islam 45 / UM Indonesia
Abstrak / Ringkasan
ABSTRACT
Name: Iqbal Aditiya Kurniawan
NPM: 41182911180052
Faculty/Prodi: Islamic Religion/Islamic Religious Education
Title: The Relationship between Online Game Playing Habits and the Level of Development of Islamic Learning Motivation for Adolescents in Kedung Gede Village
Thesis thickness: 120 pages
Supervisor: Dr. Acep Mulyadi M.Pd
Keywords: Online Games, and Learning Motivation
Data published by a website called Internetworldstats internet users in Indonesia reached 212.35 million people in March 2021. With this number, Indonesia is in third place with the most internet users in Asia. Sandi Negara College with Yahoo! Conducting research where the results of the research itself produced data that teenagers aged 15-19 years dominate internet users in Indonesia with 64% and this value will continue to increase due to the continued development of technology which can make it easier for every individual to access social media. This research uses a quantitative method which focuses on the problem of the habit of playing online games on the level of development of teenagers' Islamic learning motivation. The aim of this research is to examine whether there is an influence between the habit of playing online games on the decline in motivation to learn about Islam among teenagers in the village of Kedung Gede Rt 002/Rw 015. From calculating the normality of the data, variable X and variable Y have normal data results. The homogeneity of the data that has been studied also produces homogeneous results with the conclusion, X²count < X²table. The coefficient of determination from this research produces a value of 0.128x100% = 12.8%. Then, from the correlation calculation results, r= 0.358 is included in the low category. Then the results of the analysis obtained a correlation value of r = 0.358 and then the significance was calculated that tcount 2.172 > ttable 2.048, thus tcount > ttable, then the correlation of variable From calculations that have been proven with existing data, the researcher concludes that the relationship between the habit of playing online games and the decreased learning motivation of teenagers in Kedung Gede Village Rt002/Rw015 has a positive value or that variable X influences variable Y.
Keywords: Online Games, Education, Learning Motivation
Referensi Serupa
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HUBUNGAN KEBIASAAN BERMAIN GAME ONLINE TERHADAP TINGKAT PERKEMBANGAN MOTIVASI BELAJAR AGAMA ISLAM REMAJA KAMPUNG KEDUNG GEDE
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