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“whisper”

8 referensi ditemukan
REPOSITORY PAIindonesia2020

Upaya Meningkatkan Keaktifan Belajar Siswa Melalui Metode Whisper Game Pada Mata Pelajaran Fikih Kelas VIII Di MTs Al-Azhar Bi'ibadillah Tahalak Ujung Gading Kec. Batang Angkola Kab. Tapanuli Selatan

Khairani, Mutiah · Repository UIN Sumatera Utara

Penelitian ini bertujuan untuk mengetahui keaktifan belajar siswa dengan menggunakan metode pembelajaran whisper game pada mata pelajaran Fikih. Subjek pada penelitian ini adalah siswa kelas VIII MTs Al-Azhar Bi?ibadillah Tahalak Ujung Gading sebanayak 27 siswa. Penelitian ini menggunakan jenis Penelitian Tindakan Kelas (Classroom Action Research). Meto…

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REPOSITORY PAIindonesia2020

Upaya Meningkatkan Keaktifan Belajar Siswa Melalui Metode Whisper Game Pada Mata Pelajaran Fikih Kelas VIII Di MTs Al-Azhar Bi'ibadillah Tahalak Ujung Gading Kec. Batang Angkola Kab. Tapanuli Selatan

Khairani, Mutiah · Repository UIN Sumatera Utara

Penelitian ini bertujuan untuk mengetahui keaktifan belajar siswa dengan menggunakan metode pembelajaran whisper game pada mata pelajaran Fikih. Subjek pada penelitian ini adalah siswa kelas VIII MTs Al-Azhar Bi?ibadillah Tahalak Ujung Gading sebanayak 27 siswa. Penelitian ini menggunakan jenis Penelitian Tindakan Kelas (Classroom Action Research). Meto…

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REPOSITORY Umumindonesia2012

EFFORTS TO IMPROVE THE SPEAKING LEARNING PROCESS USING COMMUNICATIVE GAMES AT GRADE 5 OF SD MUHAMMADIYAH PLEMBON, SENDANGSARI, MINGGIR, SLEMAN, YOGYAKARTA IN THE ACADEMIC YEAR OF 2010/2011

Supriyadi, - · Universitas Negeri Yogyakarta

EFFORTS TO IMPROVE THE SPEAKING LEARNING PROCESS USING COMMUNICATIVE GAMES AT GRADE 5 OF SD MUHAMMADIYAH PLEMBON, SENDANGSARI, MINGGIR, SLEMAN, YOGYAKARTA IN THE ACADEMIC YEAR OF 2010/2011 By: Supriyadi NIM 04202241042 ABSTRACT The objective of this research was to improve the speaking learning process of grade 5 of SD Muhammadiyah Plembon, Sendangsa…

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REPOSITORY Umumindonesia2013

IMPROVING LISTENING SKILLS BY USING ADOBE FLASH SOFTWARE FOR THE GRADE VIII STUDENTS OF SMP N 1 BOJONG IN THE ACADEMIC YEAR OF 2010/2011

Lestary, Mira Chandra · Universitas Negeri Yogyakarta

This study is an action research. The objective of this research is to improve the listening skills of the grade VIII students of SMP N 1 Bojong in the academic year of 2010/2011 by using Adobe Flash software. This study was an action research study consisting two cycles and used qualitative and quantitative methods. It involved the principal, the English …

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REPOSITORY Umumindonesia2011

IMPROVING STUDENTS’ INVOLVEMENT IN ENGLISH TEACHING-LEARNING PROCESS THROUGH GAMES FOR STUDENTS OF FIFTH GRADE OF SD MUHAMMADIYAH SIRAMAN IN THE ACADEMIC YEAR OF 2009/ 2010

Fajriana, Ani’mah · Universitas Negeri Yogyakarta

Improving Students’ Involvement in English Teaching-Learning Process Through Games for Students of Fifth Grade of SD Muhammadiyah Siraman in the Academic Year of 2009/ 2010 By: Ani’mah Fajriana 05202244190 ABSTRACTS The aim of this research is to improve students’ involvement in English teaching-learning process through games for students of fifth gr…

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REPOSITORY Umumindonesia2012

IMPROVING LISTENING SKILLS THROUGH INTERACTIVE GAMES IN THE SEVENTH GRADE AT SMP N 2 KALASAN IN THE ACADEMIC YEAR OF 2012/2013

Dyah R., Aprilia · Universitas Negeri Yogyakarta

IMPROVING LISTENING SKILLS THROUGH INTERACTIVE GAMES IN THE SEVENTH GRADE STUDENTS AT SMPN 2 KALASAN IN THE ACADEMIC YEAR OF 2012/2013 By Aprilia Dyah R 07202244066 ABSTRACT The objective of this research is to improve the students’ listening skill in the seventh grade at SMPN 2 Kalasan in the academic year of 2012/2013 through interactive language …

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