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494 referensi ditemukan
REPOSITORY Umumindonesia2013

PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO TUTORIAL PADA MATA ELAJARAN KOMPETENSI KEJURUAN STANDAR KOMPETENSI MELAKUKAN PEKERJAAN DENGAN MESIN BUBUT DI SMK MUHAMMADIYAH 1 PLAYEN

Aria , Pramudito · Universitas Negeri Yogyakarta

Penelitian ini merupakan jenis penelitian pengembangan. Tujuan penelitian ini adalah (1) untuk menghasilkan video tutorial sebagai media pembelajaran Kompetensi Kejuruan pada standar kompetensi melakukan pekerjaan dengan mesin bubut dan (2) mengetahui kelayakan produk berupa media pembelajaran video tutorial untuk mata pelajaran Kompetensi Kejuruan, dengan s…

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REPOSITORY Umumindonesia2013

INFLUENCE ON THE USE OF MEDIA STUDENTS PERCEPTION OF LEARNING AND TEACHING METHODS FOR TEACHERS AGAINST STUDENT LEARNING ACHIEVEMENT SMK N 2 KLATEN ACADEMIC YEAR 2012/2013

Dimas Nico, Saputra · Universitas Negeri Yogyakarta

This study aims to determine: 1) Influence Perceptions About Use of Instructional Media Students Against Student Achievement SMK N 2 Klaten in Academic Year 2012/2013, 2) Influence Perceptions About Methods of Teaching Students Teacher Against Student Achievement SMK N 2 Klaten in Academic Year 2012 / 2013, 3) Influence Perceptions About Use of Media Student…

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REPOSITORY Umumindonesia2013

DEVELOPMENT OF MULTIMEDIA LEARNING ABOUT ADOLESCENT REPRODUCTIVE HEALTH BY USING ADOBE FLASH

Rosyida, Ramadhani · Universitas Negeri Yogyakarta

Research is underway to develop a multimedia learning about adolescent reproductive health by using Adobe Flash software. Multimedia learning is the use of computer-based media aspect of multimedia (text, images, sound, animation, video, etc.) which are assembled in such a way as to make a tutorial and assessment of adolescent reproductive health materia…

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REPOSITORY Umumindonesia2013

HUBUNGAN ANTARA PERSEPSI SISWA TENTANG FASILITAS LABORATORIUM KOMPUTER DAN KEAKTIFAN BELAJAR SISWA DENGAN PRESTASI BELAJAR MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI (TIK) KELAS XI SMA NEGERI 1 GAMPING TAHUN AJARAN 2012/2013

M. Zumar, Arifin · Universitas Negeri Yogyakarta

This research has the purpose (1) determine the relationship between student perceptions about the computer laboratory facilities with ICT learning achievement of grade XI students of SMA Negeri 1 Gamping academic year 2012/2013, (2) determine the relationship between the student activeness learning with ICT on student achievement grade XI students of SMA Ne…

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REPOSITORY Umumindonesia2013

RELATIONSHIP BETWEEN LEARNING MATHEMATICS AND THE ROLE OF TEACHERS IN LEARNING PROCESS OF LEARNING WITH MICROSOFT OFFICE EXCEL 2007 Prodi COMPUTER AND NETWORK ENGINEERING STUDENTS IN CLASS XI SMK Muhammadiyah 1 GREETINGS ACADEMIC YEAR 2012/2013

Susanto, Susanto · Universitas Negeri Yogyakarta

This study aimed to determine the relationship between the Math Learning Outcomes Learning Outcomes Microsoft Office Excel 2007, the relationship between the role of teacher in the Learning Outcomes Learning Microsoft Office Excel 2007, and the relationship between Learning Outcomes and the Role of Teachers in Mathematics Learning together with Learning …

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REPOSITORY Umumindonesia2013

PENGEMBANGAN APLIKASI PEMBELAJARAN INTERAKTIF TEKNIK BERMAIN PIANO BERBASIS MULTIMEDIA DI LEMBAGA KURSUS MUSIK “ETHNICTRO” YOGYAKARTA

Irvan , Rizkiansyah · Universitas Negeri Yogyakarta

Penelitian ini bertujuan untuk mengembangkan sebuah aplikasi pembelajaran interaktif teknik bermain piano berbasis multimedia dengan pokok materi teori musik dasar dan teknik penjarian piano, dan mengetahui tingkat kelayakan aplikasi pembelajaran tersebut sebagai media pembelajaran dalam menyampaikan materi teori musik dasar dan teknik penjarian piano. Aplik…

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REPOSITORY Umumindonesia2012

MATHEMATICS ADVENTURE GAMES BERBASIS ROLE PLAYING GAME (RPG) SEBAGAI MEDIA PEMBELAJARAN MATA PELAJARAN MATEMATIKA KELAS VI SD NEGERI JETIS 1

AHMAD FAIQ, ABROR · Universitas Negeri Yogyakarta

Penelitian ini bertujuan untuk membangun sebuah aplikasi game untuk media pembelajaran pada mata pelajaran matematika dengan pokok bahasan operasi hitung bilangan bulat, dan mengetahui tingkat kelayakan aplikasi tersebut sebagai media pembelajan pada mata pelajaran matematika kelas VI SD Negeri Jetis 1. Penelitian ini merupakan penelitian jenis Research…

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REPOSITORY Umumindonesia2012

DEVELOPMENT MEDIA OF LEARNING BIOLOGY FOOD TEST USED ADOBE FLASH PROFESSIONAL CS5

Radyan, Pradana · Universitas Negeri Yogyakarta

Purpose of this research is to produce media in the form of learning biology subject test in supporting the learning process as well as determine the feasibility of media that have been made Methods used in this study is research and development. research is done in SMA Negeri 1 Kajen. subjects of this study were 30 students of class XI Science and objec…

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REPOSITORY Umumindonesia2012

INTERACTIVE LEARNING MEDIA COMPUTER NETWORK USING MACROMEDIA FLASH 8 IN SMK NEGERI 1 SAPTOSARI

Annafi, Arrosyida · Universitas Negeri Yogyakarta

This research aims to develop interactive learning media Computer Network using Macromedia Flash 8, to know the performance of the media, and to test the feasibility of learning media. This research is a Research and Development (R & D) by developing a model. Model which was developed in this research is ADDIE model. This development model consists of f…

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REPOSITORY Umumindonesia2012

MULTIMEDIA-BASED LEARNING APPLICATION FOR ELEMENTARY-LEVEL JAPANESE LANGUAGE USING MACROMEDIA FLASH 8

Widyanti Anggita, Lestari · Universitas Negeri Yogyakarta

This study aimed to develope multimedia-based learning media for elementary-level Japanese language, test the performance of learning media, and to know the eligibility level of learning media. The result of this research is the product of multimedia-based learning media for elementary-level Japanese language that have been tested its performance and eli…

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REPOSITORY Umumindonesia2012

EDUCATIONAL GAME COMPUTER HISTORY USING ROLE PLAYING GAME (RPG) MAKER XP AS LEARNING MEDIA IN SMP NEGERI 2 KALIBAWANG

Agustina Dwi, Wulandari · Universitas Negeri Yogyakarta

The purpose of this research are to produce and test the advisability of the educational game of computer’s history that is created using RPG Maker XP software. This game contains of the materials about computer’s history in which this games is used as learning media in SMP Negeri 2 Kalibawang. This research uses Research and Development (RnD) method tha…

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REPOSITORY Umumindonesia2012

The Entrepreneurship Readiness of Student XII Grade Department of Audio Video SMK Piri 1 Yogyakarta School Year 2011/2012 Reviewed by Knowledge Entrepreneurship, Family Support, Soft Skills and Learning Achievment.

Suhaeri, Suhaeri · Universitas Negeri Yogyakarta

This research aims to determine:1) the influence of knowledge entrepreneurship to the readiness entrepreneurship. 2) the influence of family support to the readiness entrepreneurship 3) The infulence soft skill to the readiness entrepreneurship 4) the influence of student achievment to the readiness entrepreneurship 5) the influences of knowledge entrepreneu…

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REPOSITORY Umumindonesia2012

ANALYSIS AND DEVELOPMENT OF ACADEMIC STUDENT INFORMATION SYSTEM BASED ON WEB USING PHP AND MYSQL IN SMA N 1 TAYU

Hartadi, Lupiyo · Universitas Negeri Yogyakarta

This research aims to produce software Academic Student Information System Using Web-Based PHP and MySQL in SMA N 1 Tayu and test the feasibility. The information system has been tested to be able to process general academic data such as data administrator, administration, principal, homeroom, teachers, and students. In this study also determined the level o…

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REPOSITORY Umumindonesia2012

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF TEORI MESIN BUBUT BERBASIS MACROMEDIA FLASH PROFESSIONAL 8 PADA SISWA KELAS XI DI SMK MUHAMMADIYAH 1 BANTUL

SIGIT , GUNAWAN · Universitas Negeri Yogyakarta

Penelitian ini bertujuan untuk: (1) mengembangkan media pembelajaran interaktif dengan menggunakan media pembelajaran berbasis Macromedia Flash Profesional 8, (2) mengetahui kelayakan media pembelajaran interaktif teori mesin bubut berbasis Macromedia Flash Professional 8. Metode penelitian dengan menggunakan gabungan antara metode kualitatif dan kuantitat…

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REPOSITORY Umumindonesia2012

EFFECT OF THE USE OF INTERNET RESOURCES IN LEARNING AND MOTIVATION LEARNING ACHIEVEMENT WITH ICT STUDENTS IN CLASS XI HIGH SCHOOL STATE 4 YOGYAKARTA

Khoirunisa, Nurmala · Universitas Negeri Yogyakarta

This study aimed to: (1) Knowing the influence of the Internet Learning Resources Utilization of ICT on Learning Achievement class XI student SMAN 4 Yogyakarta, (2) Knowing the influence of Achievement Motivation to Learn ICT in class XI student SMAN 4 Yogyakarta, (3 ) Knowing the influence of the Internet Learning Resources Utilization and Motivation Learni…

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REPOSITORY Umumindonesia2011

DEVELOPING INTERACTIVE LEARNING MULTIMEDIA OF ‘EFFECTIVE COMMUNICATION’ ENGLISH TEXTBOOK FOR THE ELEMENTARY LEVEL STUDENTS OF SMK MUHAMMADIYAH 1 WONOSARI, GUNUNGKIDUL

Pertiwi, Dewanti Ratna · Universitas Negeri Yogyakarta

This study aims to develop interactive multimedia program of Effective Communication English textbook to facilitate the teaching and learning process for the elementary level students of SMK. This study belongs to research and development (R&D). It was conducted in SMK Muhammadiyah 1 Wonosari. The data were collected using observation, questionnaire, and i…

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REPOSITORY Umumindonesia2011

INFORMATION SYSTEM OF NEW STUDENT ACCEPTANCE WEB BASED BY PHP AND SQL

Nugroho, Irwin · Universitas Negeri Yogyakarta

This research aims to produce software the Information System of New Student Acceptance Web Based by PHP and SQL that is able to manage the implementation of New Student Acceptance that is registration, selection, journalizing, announcement, and re-registration. This research also determined the level of proprietary software that has been made. Type of thi…

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REPOSITORY Umumindonesia2011

LEARNING MEDIA OF NUMERAL SYSTEM ON THE STANDARDS COMPETENCY APPLYING BASICS OF DIGITAL

Anonim · Universitas Negeri Yogyakarta

This study aims to determine the performance, testing the feasibility of instructional media on the number system to apply basic standards of competence - basic digital techniques and test users on the X class students majoring in Electronics. The media can be used as a means of supporting the process of learning and teaching activities. Instructional media …

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REPOSITORY Umumindonesia2011

Laboratory Infrastructure Hardware Competence and Academic Achievement of Students At Eye Training Assembly Installation Maintenance Repair Computers In SMK Piri 1 Yogyakarta

Lestari, Isti · Universitas Negeri Yogyakarta

Practice of laboratory infrastructure is one of supporting the achievement of the academic competency test in the eyes of productive training, especially in the eyes of Assembly Installation Maintenance Repair Training Computer (IPPPK). This study aims to determine the condition of facilities and laboratory infrastructure for the practice eyes Hardware IPPPK…

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REPOSITORY Umumindonesia2011

An Experiment Of Mathematics Teaching Using SAVI Approach And Conventional Approach Viewed From The Motivation Of The Students Of Sultan Agung Junior High School In Purworejo

Mujiyem, Sapti; Suparwati, Suparwati · Universitas Negeri Yogyakarta

The objective of this research is to investigate whether Mathematics teaching using SAVI approach can make better achievement in learning Mathematics than conventional approach viewed from the student’s motivation of Sultan Agung Junior High School in Purworejo on the circle material. This research is a quasi experimental research with 2×3 factorial de…

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