REPOSITORY PGMIindonesia2012

Introduction to the Human Body With A Krama Inggil Language-Based Microcontroller ATmega 16

Desi, Ariyati · Universitas Negeri Yogyakarta

Abstrak / Ringkasan

The introduction of human limbs with language-based Krama Inggil ATmega
microcontroller 16 is a tool that serves to introduce the members of the human body in
one language Krama Inggil based microcontroller ATmega 16. This tool is made for the
purpose as a medium of learning for elementary school children. While the use of
language Krama Inggil this tool works so that children can learn, know, and can use the
language Krama Inggil well in their daily lives.
Designing the introduction of human limbs with language-based Krama Inggil
ATmega 16 microcontroller is composed of hardware and software. Hardware designed
using Proteus7.7 ISIS software, this software is used as a debugger (simulator) and used
for preliminary analysis before making the product. ISIS Proteus7.7 can combine with
BASCOM AVR software so that it can be used also to analyze programs created using
BASCOM AVR. ISIS Proteus7.7 also used as a circuit design to PCB design. The
hardware used for the design to identify the members of the human body with languagebased
Krama Inggil ATmega 16 microcontroller consists of (1) image and text viewer
using the Graphics LCD (2) Minimum system ATmega 16 (3) Keypad matrix using a
diode as a rectifier currents. While the form of software programs in C programming
language is written using BASCOM AVR software, which consists of (1) main courses
(2) hardware initialization program (3) The definition of the processor, using ATmega
16 (4) Definition LCD (5) Definition Port ( 6) Declare a variable and (7) the main
function.
Based on the test results can be known about the performance of the human body to
identify the members Krama Inggil language. This tool is able to display pictures and
writings of members of the human body according to the input provided through the
keypad matrix.
Keywords: Graphics LCD, ATmega 16, Keypad Matrix

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