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“riddle”

7 referensi ditemukan
REPOSITORY PAIindonesia2018

The implementation of riddle game media to increase students? ability in speaking for the eleventh grade students of mas. PP. Raudhatul Hasanah, Paya Bundung, Medan

Maulina, Kamalia · Repository UIN Sumatera Utara

Skripsi, Medan: Department of English Education, Faculty of Tarbiyah and Teachers Training, State Islamic University of North Sumatera, Medan, 2017. Keywords: Riddle Game, Media, Speaking ability This research had two purposes, to investigate how the implementation and how the result of implementation of riddle game media to increase students abili…

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42%
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REPOSITORY Umumindonesia2019

Improving Students’ Vocabulary Mastery Through Riddle Game Of The Eighth Grade Students At SMP IT Nurul Ilmi, Medan Area, Medan

Nasution, Puspita Sari · Repository UIN Sumatera Utara

The research aimed to find out improving students’ vocabulary mastery by using Riddle game. This research was conducted by using Classroom Action Research (CAR). The subject of this research was grade VIII of SMP IT Nurul Ilmi which consisted of 49 students. The object of this research was to improve the students’ vocabulary mastery through Riddle game. This…

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35%
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REPOSITORY Umumindonesia2017

Improving the students’ vocabulary mastery through the implementation of riddle game at the Second grade students at SPM Islamic Azizi Medan

Ritonga, Rani Wati · Repository UIN Sumatera Utara

The aim of the research is to find out the students’ vocabulary mastery through the implementation of riddle game. The setting of the study is at SMP Azizi Medan and the subjects of this study are the students of the second year of SMP Azizi Medan. There were 22 students as the subject. Research method applied in this study is collaborative classroom action …

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35%
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REPOSITORY Umumindonesia2012

A PSYCHOLINGUISTIC ANALYSIS OF DYSLEXIA IN BACKWARDS: THE RIDDLE OF DYSLEXIA

Haira , Rizka · Universitas Negeri Yogyakarta

This study is under a psycholinguistic umbrella. The aim of this study is to analyze linguistic phenomena of dyslexia suffered by Brian, the main character in Backwards: The Riddle of Dyslexia. This study has three objectives: (1) to identify and explain the types of linguistic errors experienced by the main character in Backwards: The Riddle of Dyslexia…

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35%
relevansi
REPOSITORY Umumindonesia2019

Improving Students’ Vocabulary Mastery Through Riddle Game Of The Eighth Grade Students At SMP IT Nurul Ilmi, Medan Area, Medan

Nasution, Puspita Sari · Repository UIN Sumatera Utara

The research aimed to find out improving students’ vocabulary mastery by using Riddle game. This research was conducted by using Classroom Action Research (CAR). The subject of this research was grade VIII of SMP IT Nurul Ilmi which consisted of 49 students. The object of this research was to improve the students’ vocabulary mastery through Riddle game. This…

Detail & Rekomendasi Buka Sumber RIS BibTeX
32%
relevansi
REPOSITORY PAIindonesia2018

The implementation of riddle game media to increase students? ability in speaking for the eleventh grade students of mas. PP. Raudhatul Hasanah, Paya Bundung, Medan

Maulina, Kamalia · Repository UIN Sumatera Utara

Skripsi, Medan: Department of English Education, Faculty of Tarbiyah and Teachers Training, State Islamic University of North Sumatera, Medan, 2017. Keywords: Riddle Game, Media, Speaking ability This research had two purposes, to investigate how the implementation and how the result of implementation of riddle game media to increase students abili…

Detail & Rekomendasi Buka Sumber RIS BibTeX
32%
relevansi
REPOSITORY Umumindonesia2017

Improving the students’ vocabulary mastery through the implementation of riddle game at the Second grade students at SPM Islamic Azizi Medan

Ritonga, Rani Wati · Repository UIN Sumatera Utara

The aim of the research is to find out the students’ vocabulary mastery through the implementation of riddle game. The setting of the study is at SMP Azizi Medan and the subjects of this study are the students of the second year of SMP Azizi Medan. There were 22 students as the subject. Research method applied in this study is collaborative classroom action …

Detail & Rekomendasi Buka Sumber RIS BibTeX
32%
relevansi