USING GAMES TO IMPROVE CLASSROOM INTERACTION IN THE ENGLISH TEACHING LEARNING PROCESS AT GRADE IV OF SDN PUREN IN THE ACADEMIC YEAR OF 2013/2014
Hastuti, Winda · Universitas Negeri Yogyakarta
The objective of this research was to improve the classroom interaction in the English teaching and learning process at grade IV of SD N Puren in the academic year of 2013/ 2014 using games. This study was action research study consisting of two cycles and used qualitative methods. There were four steps in this research. They are reconnaissance, planning, i…